πŸ”§ Configuration

πŸ“š Configuration

return {
    mapZoom = 1200, -- Zoom level of the minimap
 
    -- Stress Settings
 
    stressEffects = {
        {
            min = 50,
            max = 60,
            intensity = 1500,
        },
        {
            min = 60,
            max = 70,
            intensity = 2000,
        },
        {
            min = 70,
            max = 80,
            intensity = 2500,
        },
        {
            min = 80,
            max = 90,
            intensity = 2700,
        },
        {
            min = 90,
            max = 100,
            intensity = 3000,
        },
    },
 
    useVehicleStress = true, -- Should you recieve stress from driving a vehicle at high speeds
    stressSpeeds = {
        {
            speedMin = 110,
            speedMax = 130,
            chance = 0.05, -- 5 percent chance per tick (5000ms)
            timeout = 45000, -- 45 seconds timeout where you cant get stress from driving
            stressGain = {
                min = 1,
                max = 2,
            }
        },
        {
            speedMin = 130,
            speedMax = 150,
            chance = 0.05, -- 5 percent chance per tick (5000ms)
            timeout = 45000, -- 45 seconds timeout where you cant get stress from driving
            stressGain = {
                min = 2,
                max = 4,
            }
        },
        {
            speedMin = 150,
            speedMax = 200,
            chance = 0.05, -- 5 percent chance per tick (5000ms)
            timeout = 45000, -- 45 seconds timeout where you cant get stress from driving
            stressGain = {
                min = 4,
                max = 6,
            }
        }
    },
 
    weaponStressValue = {-- How much stress is added when a weapon is aimed/shot
        min = 1,
        max = 4,
    },
 
    weaponStressAiming = true, -- Should you recieve stress by aiming a weapon
    weaponStressShooting = true, -- Should you recieve stress by shooting a weapon
    weaponTicksForStress = 100, -- How many ticks should the player hold/shoot before they gain stress? (Up this value if you feel they get too much stress)
 
    -- Don't be stressed holding this shit
    stressWeapons = {
        `weapon_petrolcan`,
        `weapon_hazardcan`,
        `weapon_fireextinguisher`,
        `weapon_dagger`,
        `weapon_bat`,
        `weapon_bottle`,
        `weapon_crowbar`,
        `weapon_flashlight`,
        `weapon_golfclub`,
        `weapon_hammer`,
        `weapon_hatchet`,
        `weapon_knuckle`,
        `weapon_knife`,
        `weapon_machete`,
        `weapon_switchblade`,
        `weapon_nightstick`,
        `weapon_wrench`,
        `weapon_battleaxe`,
        `weapon_poolcue`,
        `weapon_briefcase`,
        `weapon_briefcase_02`,
        `weapon_garbagebag`,
        `weapon_handcuffs`,
        `weapon_bread`,
        `weapon_stone_hatchet`,
        `weapon_grenade`,
        `weapon_bzgas`,
        `weapon_molotov`,
        `weapon_stickybomb`,
        `weapon_proxmine`,
        `weapon_snowball`,
        `weapon_pipebomb`,
        `weapon_ball`,
        `weapon_smokegrenade`,
        `weapon_flare`
    }
}