πŸš™ Exports

πŸš™ Exports

Here is all the exports for the script that you can incorporate into your own scripts

Client Exports

hasKey

Returns true/false if player has keys Returns true/false if player has keys

exports['Renewed-Vehiclekeys']:hasKey(plate)

addKey

Adds a key to the specified player

exports['Renewed-Vehiclekeys']:addKey(plate)

removeKey

Removes the key from a player

exports['Renewed-Vehiclekeys']:removeKey(plate)

Server Exports

hasKey

Returns true/false if the player has the key

exports['Renewed-Vehiclekeys']:hasKey(source, plate)

addKey

Adds a key to the specified player

exports['Renewed-Vehiclekeys']:addKey(source, plate)

removeKey

Removes the key from a player

exports['Renewed-Vehiclekeys']:removeKey(source, plate)

Statebag

Use this to set the lock/unlocked state of a vehicle.

-- Sets the vehicle locked or unlocked
Entity(entity).state:set('vehicleLock', {
    lock = 1, -- 1 | unlocked | 2 locked
    sound = true, -- true | false
}, true)